#include <BWAPI.h>
#include "UnitZergling.h"

ZerglingTactics::ZerglingTactics()
{
  // this->addPriority(UnitAction(
  //       UnitTypes::Terran_Siege_Tank_Siege_Mode,
  //       0,
  //       &this->siegeTank,
  //       65,
  //       RANGE
  // ));
  
}

ZerglingTactics::typeState* ZerglingTactics::newState()
{
  return new typeState;
}

void ZerglingTactics::delState(typeState* state)
{
  delete state;
}

void ZerglingTactics::update()
{
}

int ZerglingTactics::siegeTank(Unit* unit)
{
  return 0;
}

